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1. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Originally by: Trick Novalight Edited by: Trick Novalight on 13/02/2011 22:47:20 Edited by: Trick Novalight on 13/02/2011 22:44:37 Originally by: Morpheus Mishima X * Y is too difficult for you? Missile-users only need to ...
- by Ninetails o'Cat - at 2011.02.13 23:03:00
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2. Mixed Asteroid - in Player Features and Ideas Discussion [original thread]
Edited by: Ninetails o''Cat on 02/02/2011 23:11:39 Originally by: Amaroq Dricaldari Originally by: Ninetails o'Cat Do you really think that mining more minerals will make miners more money? Think about it. Dense Veldspar is...
- by Ninetails o'Cat - at 2011.02.02 23:11:00
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3. Mixed Asteroid - in Player Features and Ideas Discussion [original thread]
Do you really think that mining more minerals will make miners more money?
- by Ninetails o'Cat - at 2011.02.02 23:01:00
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4. No warp scrambling in low sec incursion systems - in Player Features and Ideas Discussion [original thread]
Better idea: have a bunch of Sansha ships warp in on any PVP action and shoot stuff indiscriminately.
- by Ninetails o'Cat - at 2011.01.31 23:06:00
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5. Why I Will Never do an Incursion - in Player Features and Ideas Discussion [original thread]
Can you explain the difference between having NPCs with higher resists and doing less damage or the difference between having lower resists and NPCs doing more damage? If not, then you might want to shut up.
- by Ninetails o'Cat - at 2011.01.27 06:39:00
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6. CPP, Acknowledge the problems with Gallente, or tell us we can quit. - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 23/01/2011 16:32:43 Originally by: Rawls Canardly Perhaps replacing the 25% MWD cap penalty bonus on the thorax with a 25% MWD speed bonus, and applying it to the Hyperion and ...
- by Ninetails o'Cat - at 2011.01.23 19:48:00
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7. Hybrid Rebalancing - response to CSM - in Player Features and Ideas Discussion [original thread]
Originally by: Rhinanna Love the op's way of comparing a Tier2 BS with a Tier3 BS Thing is a hyperion can fit 8 heavy neutrons with 2 mag stabs for 950+ dps with all level 5 skills. Abaddon can't fit 8 Tachyon Beams for 770dps (2 heat si...
- by Ninetails o'Cat - at 2011.01.17 20:31:00
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8. Fix Amarr Recons hole or Nerf all recons!? - in Player Features and Ideas Discussion [original thread]
Edited by: Ninetails o''Cat on 16/01/2011 18:23:03 Tell you what, I'll swap remote sensor dampeners for tracking disruptors. That should fix everything, right? Furthermore, the range bonus is not because all recons should have a range bonus, ...
- by Ninetails o'Cat - at 2011.01.16 18:21:00
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9. Newbro Initative - in Player Features and Ideas Discussion [original thread]
Check the forum you posted in. I think this should be in F&I TBH.
- by Ninetails o'Cat - at 2011.01.16 17:21:00
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10. Hybrid Rebalancing - response to CSM - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Ninetails o'Cat Lasers can't change damage types. That is right. Furthermore do blasters come with the better damage type than lasers do. Most pilots will try to compensate either for...
- by Ninetails o'Cat - at 2011.01.16 17:11:00
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11. Moar Hybrids faction/pirate ships - in Player Features and Ideas Discussion [original thread]
Some suggestions: Amarr/Gallente = EOM Bonus 1: 10% Capacitor Capacity Bonus 2: 5% Armor Resist Pirate Bonus: 25% Hybrid ROF Intended to be to armor tanking what the Rattlesnake and co are to shield tanking. Minmatar/Caldari = Mordu's Legion ...
- by Ninetails o'Cat - at 2011.01.16 17:00:00
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12. CovOps Cruiser Ganker - in Player Features and Ideas Discussion [original thread]
Originally by: MarkyJ Originally by: Desire Dominion Originally by: Leovarian Lavitz Or you could go with Loki with covert ops reconfiguration subsystem. :D covops subsystems are offensive systems, seriously gimping y...
- by Ninetails o'Cat - at 2011.01.16 15:42:00
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13. Hybrid Rebalancing - response to CSM - in Player Features and Ideas Discussion [original thread]
Originally by: boseo I would also like to point out that as far as I can see Hybrid turrets (rail and blaster) can't change damage type. which makes them easier to protect from as you will always get thermal and kinetic damage from them. u...
- by Ninetails o'Cat - at 2011.01.16 15:17:00
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14. CovOps Cruiser Ganker - in Player Features and Ideas Discussion [original thread]
... I think you missed the part where you explain about why this is needed.
- by Ninetails o'Cat - at 2011.01.16 13:16:00
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15. Solution to Gallente blaster ship problem - in Player Features and Ideas Discussion [original thread]
Eh, I'd settle for just a damage and tracking boost TBH. Don't forget that cloaks screw over scan res, so that you'd have to wait longer to lock anything, during which time they'll just burn away from you so that you'd be back at square one.
- by Ninetails o'Cat - at 2011.01.16 13:13:00
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16. Idea: simple fix for railguns - in Player Features and Ideas Discussion [original thread]
Edited by: Ninetails o''Cat on 14/01/2011 17:47:24 Originally by: Nisshoku Originally by: Gypsio III Because in all the situations where you aren't shooting at heavily armour-tanked ship, Rails aren't fixed. And when you are, y...
- by Ninetails o'Cat - at 2011.01.14 17:46:00
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17. CLoaking Device Changes - Ideeas - in Player Features and Ideas Discussion [original thread]
The only solution that is at all possible that doesn't result in cloaks becoming pretty much useless on anything not named Covert Ops or Recon ships, is if you tweak the recalibration time on normal cloaks to be about a minute long. That way, if ...
- by Ninetails o'Cat - at 2010.12.11 11:25:00
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18. Nosf with overload ? - in Player Features and Ideas Discussion [original thread]
Am I right in thinking that what you're asking is "why doesn't a nos allow you to overload for longer?" A good idea, but I'd rather that rather than nos not working fullstop if your cap is higher than the target's, it still drained some, but as t...
- by Ninetails o'Cat - at 2010.09.01 22:23:00
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19. Downtime Fairness - in Player Features and Ideas Discussion [original thread]
I agree with the people who say that it is unreasonable to expect CCP to run a downtime at 3am GMT. However, presuming they work normal British hours, is it totally unreasonable to expect them to be able to vary it by about three hours so that som...
- by Ninetails o'Cat - at 2010.09.01 21:37:00
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20. T2 Ammo Reloaded - in Player Features and Ideas Discussion [original thread]
Just a small thing about the new railgun ammo you propose; You do know that a bonus to sig res is exactly the same thing as a bonus to tracking, right?
- by Ninetails o'Cat - at 2010.08.29 08:13:00
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